Colony Deed
Deed
Deed
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Place in an enclosed building with at least one door and light source and someone will move in!
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- Nov 25, 2019 A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items.
- Starbound is the property of Chucklefish Games. Frackin' Universe is an awesome, in-depth modification for Starbound that adds all new depth into the game. I highly encourage you, reader, to play the game with or without the mod, however you choose.
- A crew member is someone who supports you in which ever their role is, for example a tailor will copy your current Outfit and set it as crew uniform, or set it to the default protectorate clothing, an engineer will gain you 10% fuel overtime. Crew members will act the same way as normal npcs, walk around your ship and interact with your furniture.
750
Colony Deed is an object that summons a Tenant NPC. They can be purchased from Frögg Furnishing in the Outpost for 750 pixels.
When placed on a background wall, the Colony Deed scans the area to see if it meets the basic requirements for summoning a Tenant.
- The area must be a fully-enclosed space. The background wall cannot have any holes. Walls, ceilings and floors can only have 'holes' if they are filled with a Door of some type.
- There must be at least 1 light source and one Door within the area.
- Platforms do not count as floors or ceilings.
- There can only be one Colony Deed in an area.
There is no minimum size requirements on a room beyond the space needed to place the Deed, light source, door, and a single Tenant. The door can also be Wired in a way to prevent the Tenant from opening it if the player is feeling cruel. The upper limit of an enclosed area is currently unknown.
The Colony Deed also scans all objects within the area to determine what type of Tenant it will summon. Every object has one or more Tags attached to it, and the number of 'blocks' those objects take up is tallied. If the objects placed in a structure meet the requirements for more than one type, then the Tenant with a highest priority number will spawn.
- For a list of all available Tenants and their specific requirements, see the Tenant page.
Once placed and a Tenant is summoned, the Colony Deed will scan the room on a regular basis to make sure the bare minimum requirements for that Tenant are met, and only those requirements. Objects can be added or removed at will, and as long as the specific Tenant's base needs are met, they will be happy. When trying to obtain a specific Tenant type, place only the objects required, then add any extra items that might interfere with that after the Tenant has arrived (such as Storage objects, which tend to summon generic Merchant Tenants). Igo8 software download.
Modes
ScanningThe deed is scanning walls and objects up to 500 tiles away. Ship walls and windows are valid background walls. There can be only 1 valid colony deed within each enclosed space. |
HappyIndicates that a tenant is alive and happy, with all required objects present and its housing intact. |
UnhappyIndicates there are objects missing or the house needs repair. Accompanied by the tenant crying. If the reason the tenant is unhappy is not addressed within 45 seconds the tenant will leave. Tenants pay no rent while unhappy. |
BeaconIf there is a tenant, then interacting with the spawner activates a beacon, calling the tenant back to the spawner. |
Rent DueIndicates that the tenant's rent is available for pickup. After interacting with the spawner the tenant will be called home to pay rent. How much rent a tenant pays and how often they pay it is dependent on the type of tenant. |
ErrorIndicates that the structure scan failed because the requirements were not met for any tenant to spawn. |
RestoreIndicates the tenant has been killed and will be revived in 5 to 10 seconds. The deed checks tenant vitals every 1 to 2 seconds. |
VacatedNote: This mode is currently only available when set true in the Colony Deed object file. (Default: false) When vacated mode is active the tenant called by the first successful scan becomes the only tenant that can ever be called by that spawner. If the player removes a required item from the structure, that tenant will leave. However, instead of scanning and possibly calling a different type of tenant, the spawner will stay in vacated mode until the original requirements are met again, allowing the original tenant to be spawned. Tiberian sun true power mod download full. |
Racial Descriptions
Apex : | If placed in a building with a door and a light it will encourage someone to move in. |
Avian : | This device will invite someone to move into the building. Just make sure there's a door and a light. |
Floran : | Ssscreen to hang on building wall. Makes sssomeone move into home! |
Glitch : | Observant. If placed in a correctly structured building, this colony deed will encourage someone to move in. |
Human : | These are great for expanding a colony. Place it in a building with a door and a light and someone will move in. |
Hylotl : | If hung in an enclosed building with a door and a light, someone will move in and make it their home. |
Novakid : | With a colony deed someone'll move into the building. Just make sure the building has a door an' a light source. |
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Space Stations are high-tech structures found orbiting Stars alongside Planets and Asteroid Fields, populated by NPCs, and accessible to the player only via Mech deployment.
Any star can have a Station orbiting it, but not all stars do.
Eventually, the player is given access to the Station Transponder, which allows the player to place their own Station in orbit around a Star, and from there the Station can be expanded and redecorated to the player's liking.
- 1NPC Operated Stations
- 2Player Stations
- 3Beta-development concept
NPC Operated Stations
NPC Operated Space Stations are friendly environments populated by NPCs of all player-races. They are a valuable source of new decor items to scan and storage devices to loot (which may include unique decor items), plus they offer unique features for the player.
These Stations fall under one of four different types: Food Supply, Medical, Electronic, and Weapon Stations. Each Station has a vendor waiting near a lit sign, selling Station-appropriate trade goods and buying one of the other three types. The vendors buy goods at a higher rate then what they sell, giving the player the opportunity to make some quick Pixels by buying and selling goods across different Stations.
Red-armored vendors in NPC Operated Stations offer the 'Your Very Own Space Station' Quest. By meeting their trade requirements, they hand over a Station Transponder, which summons a rudimentary -but functional- Space Station into the star system the player is currently in.
Like the Ark, players may not place items, furniture, or flags on NPC Operated Space Stations.
Treasure
Player Stations
When using the Station Transponder, the player is prompted to choose their new Station's orbital path. This orbit must be clear of obstacles and cannot be too close to a planet or asteroid field. Once a stable orbit has been chosen, the player needs to confirm it and then wait for the new Station to arrive. Closing out the Transponder screen before the Station successfully loads/arrives will cancel the deployment.
Once the Station has been successfully deployed, the Transponder is destroyed. If the player wishes to make another Station, they must seek out a Transponder vendor and make another trade.
A new player-placed Space Station starts with a single room, with a Mech bay on the western side, and Expansion Slots on the top, eastern and bottom hulls. The lower area contains a Teleporter, Space Station Console and an Industrial Storage Locker.
The background walls can be removed and replaced with the Matter Manipulator. But as with the player's Ship, the outer hull walls and pre-set devices cannot be altered in this fashion (at least, not within normal gameplay means, see below).
Expansions
Players can interact with the Expansion Slots located at the passage points between sections. Rooms which are available to be attached to the expansion slot will be listed and highlighted green, those which can't be connected are highlighted red and sorted to the bottom of the list.
Building Limitations
Note that an expansion room can only be built if all of its borders connect to matching doors or empty space. For example, a Core room (possessing doors on all four faces) can not be built in a tile if a horizontal hallway with no lower connection lies above.
List of Expansion Rooms
The following table lists all expansion rooms and illustrates their appearance in Starbound. Hovering over each room will display the materials required for construction.
'Fully customizable' Stations
As noted, there is no 'normal' in-game method of changing your Space Station's outer hull via the Matter Manipulator as you would most other builds. However, by using admin modecommands, you can turn off the protections of a Space Station and alter its blocks normally, allowing you to shape the Station any way you wish.
- After entering
/admin
into the chat, you can enter the following commands to allow yourself to destroy the station walls and build outside of your stations.
/settileprotection 0 false
/settileprotection 65524 false
/settileprotection 65531 false
/settileprotection 65532 false
/settileprotection 65535 false
- If you want the tile protection back just replace 'false' with 'true' e.g.
/settileprotection 0 true
- If you want to destroy unbreakable objects and the background, you can enter the following command while holding your cursor over the object.
/entityeval object.smash()
Beta-development concept
Early concept 'screenshot' of a Space Station.
Early in Starbound's development, the Space Station was effectively the player's Ship, an upgradeable structure that the player would populate with crew and creatures to train. The Station was a large area, with room for many players to congregate. PvP was announced disabled on Space Stations, making them 'safe zones'.
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Tiy originally released a few screenshots of him exploring the Space Station, hinting that it may be added to the game as a future feature. He suggested it would unlock far into game-play for guilds or clans, and allow them to have a 'guild hall' type common area.[1]
This concept was quickly replaced by the upgradable ships, and the 'guild' ideas abandoned.
Concept decks
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Very early bridge concept
- Bridge
The Bridge was the topmost deck, where the player would navigate the space station to planets using the star map.
Very early hangar concept
- Hangar Bay
The hangar originally was designed to house dropships that would ferry players and materials to the planet surface. This was later replaced with beaming.
Very early research lab concept
- Research Lab
The research lab resembled the area which later became the Apex Facility structure.
Trivia
- Despite being one of the earliest concepts revealed in the game's development, Space Stations were not put into the game until Version 1.3.0, nearly a full year after the 'finished' 1.0 release.
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Sources
- ↑http://playstarbound.com/9th-june-progress/
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